![]() ![]() Each time you die your character ages and the more times you die fighting the same enemy the faster you age with each death. You can also unlock abilities with the experience you get by beating enemies, but before I explain more about that I have to talk about the main system that the gameplay revolves around and that is the aging system. This is a good thing because the game forces you to think and choose what is the best weapon to use in each scenario. The weapons break from the use so you can’t use the same weapon for the entire playthrough. In the game, you can also use weapons that you find in the environment or that you can steal from the enemies you fight. It’s hard because unlike other games there isn’t an indicator for when to press the dodge or counter button(like in Arkham Knight), but at the same time, it’s fair because once you get used to it you feel more rewarded when you beat a lot of people without them hitting you once. ![]() Sifu has the best hand-to-hand combat system I have seen in a game. To summarize, if you want to play a game that has an amazing story before anything else then this game isn’t for you. There is a board with clues that you find while exploring the different areas but the game never made me care enough to try to find every single clue. You shouldn’t get this game for the story anyway since there is very little dialog and very few cutscenes. There wasn’t a point in the story that made me feel something more than any other similar story.ĭon’t get me wrong, I am not saying that the story is bad, the story is just unimportant in my opinion. It’s a storyline that gives a reason for all the fighting and the power of the protagonist. Sifu’s storyline isn’t something you haven’t seen before or something that will be unforgettable. ![]()
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